GOD monsters. They do not grow and do not breed. They generate the entire system. Initially, they can be bought only for tokens. In the future you can sell them in the monster shop.
They generate commission on purchases and sales of monsters to the users. Monsters gain part of these commissions.
They generate Monsters GEN 0 and also sell it for ETH.
They generate all the food for monsters and sell it. I.e. the tokenholders will sell food for ETH to the users.
They generate blusters and its refill and sell them for ETH to the users.
MonsterBit is an analogue of famous cryptogame with interesting additions for both players. We did not reinvest the wheel. We took the successful project and made it stronger in the point of view of functionality and more vibrant from the point of view of design.
PreSale Round 1. Sale: 1 млн. Price: 0.2$. Bounty: 35 thousand.
Prototype of the system architecture. Prototype design playground. Implementation of the contract GOD monsters.
11.04.2018 - 25.04.2018
PreSale Round 2. Sale: 2 млн. Price: 0.5 $. Bounty: 35 thousand.
Beta version. Realization of MVP playground. Monster shop. Implementation of the contract storing DNA monster. Implementation of the algorithms generating monsters.Debug and stabilize the application.
26.05.2018 - 10.06.2018
Crowdsale. Sale: 3 млн. Price: 1-2$. Bounty: 30 thousand.
Release. Finished game "The MonsterBit".