The way we network is undergoing unprecedented changes. Two decades of widespread internet use transformed social interactions. We have embraced the joys of anonymous expression, online acquaintances and virtualized relationships. There have been a lot of positive aspects to this dynamic but also many limitations and perverse effects. This dynamic has now started to swing back: back to real life, back to more authenticity and privacy. People increasingly worry about the way their data is handled and they grow tired of fake profiles, unreliable services and information. ​People spend a lot of their daily lives playing pretends and they would rather be themselves more often and more easily. In this document we present ​Enzym, a gamified local social network based on the blockchain technology and favouring real-life interactions. The purpose of Enzym is to inject simplicity, ease and casualness back into our nights out. Social life has become bugged and we see Enzym as a fix. We want to take advantages of virtualization and put them in service of real-life socialization. Enzym will be composed of smart contracts and tools providing the functionalities necessary to an application aimed at linking strangers. I​t will be token-based and free to use​. ​Users will receive blockchain tokens via a variety of means, including challenges and interactions. In order to use the app's features they will have to spend tokens and have their presence technically certified. Enzym will offer venue-based billboards, games for tokens and laughs, a chat messenger, a “Hey!” call-for-attention feature, a system for safe and annotated encounters and a contacts list management system. ​All these functions will be decentralized and validated by the transfer or the freezing of a certain amount of tokens. The token transfers themselves will be validated by NFC or QR code scans.


Enzym is a dApp and the ZYM is an ERC20 token. We use the blockchain to bring transparency and security to the user. Enzym is a free mobile game that triggers encounters outside our usual circles (friends, family, colleagues...). Players can receive challenges/missions that will lead to meetings. Every challenge is different. It can be played by two or more people, with strangers or with friends, over a few hours or several days… To play, a user needs ZYMs, the fuel of the application. Some actions will make him win, other will make him lose ZYMs.


S2 (2018)

ICO platform up and running. Enzym prototype​: proof-of-concept of some parts of future user interactions Pre-sale: October 22 - November 5, 2018. ICO: November 19 - December 10, 2018.

Q1 (2019)

Recruitment. Start of the development of the Enzym dApp. Selection of a communication agency. Start of the marketing of tokens to European venue owners.

Q2 (2019)

Enzym platform v1​: functional mobile app, data storage on servers. Determination of the European marketing strategy. Technical validation of the distribution of tokens via the newsletter and the QR code technology v1.

Q3 (2019)

Launch of an operational Enzym platform in French and English. Start of promotional communication: media reports, content creation and diffusion, events in major cities in France and in the US.

Q4 (2019)

Enzym platform v2​: operational blockchain, user interactions through smart contracts, end-to-end data encryption, decentralized user data. Constitution of a European team for the sale of tokens. Study and validation of technical solutions for the distribution of tokens in venues.

S1 (2020)

Enzym platform v2​: increased decentralization, near-serverless operation Translations, UX modifications : Russian, Spanish, Portuguese. Promotion : Russia, Spain, Portugal, Latin America.

S2 (2020)

Translations, UX modifications and promotion : Indian, Mandarin Chinese and Japanese.