Decimated

About:

Earth has been abandoned after hundreds of years of destructive climate change and catastrophic neglect of the environment by corporations and industry. Political and social unrest has left the old cities decimated and hostile to life. Civilization has collapsed and destroyed itself. Only obedient first class citizens, were permitted onto the new world. The unworthy who were left behind, - criminals, dissidents and the poor - scavenge in the forgotten cities of the old world, which have become overgrown with jungle, flooded by swamps, swallowed by sand and frozen by ice. Pollution and technological debris litter the environment, and survivors have set up shelter in destroyed skyscrapers, laboratories, abandoned metros and crumbling freeways. The world is inhabited by criminals, pirates, bounty hunters, slavers, cannibals, mutated creatures, genetic experiments and malfunctioning robots, all competing for resources and territory. Players salvage technology and digital currency, repair vehicles, build bases and fortify shelters, hunt, ambush, loot and trade in this hostile post-apocalyptic environment.



Intro:

Fracture Labs are a Malta based videogame company, whose team are made up from former Bioware, EA, Crytek, id Software and Bungie staff - their animators have worked on Bladerunner 2049, Maze Runner, War of the Planet of the Apes and Pacific Rim. They are creating a persistent online multiplayer game, where players must use skill and intelligence to harvest resources, trade with other players, and survive in a hostile apocalyptic environment. DECIMATED is the first use-case scenario of this which they are developing in Unreal Engine 4 and SpatialOS to achieve this massive scale, and meaningful persistence. There are two factions of players: human citizens and cyborg cops, both of whom are played by real people. Fracture Labs are using blockchain technology to manage in-game trading, digital scarcity and ownership of virtual items, which will be stored in a digital wallet on the players’ smartphone.



Milestones:

Q2 2018

Company Set Up & Pre-Production.

Q3 2018

Private Token Pre-Sale.

Q4 2018

Team Expansion & Partnerships.

Q1 2019

Public Token Sale.

Q3 2019

DIO Token Swap.

Q1 2020

Rare item Auction.

Q3 2020

Alpha.

Q4 2020

Beta.

Q2 2021

Official Launch.